CG Lead – Full time remote contract
Emphasis: Human hair, body, and costume assets: textures, shaders, and models.
Meshcapade is a startup creating realistic human avatars for use in research, apparel, biomechanics, virtual reality and film. Using machine learning and computer vision, we model the nuances of human shape and movement. We build automation from 3D & 4D scans, RGB-D sequences, Mocap, IMU and image data. Our methods derive from SOTA research and we bring realistic human models to life in everyday environments. Our core product, digidoppel, is a consumer-facing platform for the creation, modification, and delivery of our avatars and related CG assets.
What we offer
Unlike nearly every other company seeking a CG Lead, our output is software and assets, and not shots. We define the product—not the client. If you are a lead or supe from the assets realm, specifically modeling and texturing, and you are looking to make the change in your career that lets your core skillset shine as the actual product, we want to hear from you. This is your chance to get out from under the thumb of shots and the client, working in the knowledge that every pixel and polygon you author will be what is delivered. We are a team of passionate creators seeking to define new markets via the application of our technology—and the benefits of getting in early including a chance to own part of the company. Our rates are competitive and our work environment is friendly, smart, and creative.
The successful candidate will have extensive experience texturing and modeling realistic humans, their hair, and clothing for use in contexts including realtime and offline. This candidate will have the technical, artistic, and communication skills necessary to produce not only beautiful work, but organised and contextual as well. You will define the look and quality level of our digital assets, and we expect photorealism and the technical chops to deliver it. You will be responsible for a vast library of customer-facing content, and will be allocated the tools you need to author and manage it.
Author and manage a wide variety of modular human skin and facial feature texture layers
Author and manage a wide variety of modular clothing models and texture layers
Author and manage a wide variety of modular hair pieces compatible with realtime applications
Work with and extend our existing library of the above
Gather reference, assemble/adhere to art packs, and construct wardrobes and ensembles
3+ years professional experience as a CG Lead focusing on assets
Portfolio or reel demonstrating proficiency in texturing, modeling, lighting, and rendering of realistic humans, hair, and clothing
Ability to oversee an entire assets pipeline and allocate resources
Able to demonstrate a high level of technical and artistic autonomy and quality
Possession of a workstation adequate for production of these assets.
Technical ability to install, configure and troubleshoot your own workstation and software.
Good command of English and strong, proactive communication skills.
Can demonstrate a high level of technical and artistic autonomy and quality
Software: Maya or similar, Mari/Substance or similar, Photoshop, Marvelous Designer or similar
3 verifiable professional references.
Experience working remotely in a team.
Scripting or programming experience in python.
Shader writing experience.